13
11
2008
From the Guardian blog, I found this:
Mutli-touch hardware is coming to a space near you in the form of multi-touch desks, replete with very clever bits that allow it to work.
But all you really need is a $30 camera and some very clever innovative software engineers. I hope the software is FLOSS when it emerges.
It strikes me that the keyboard could be replaced by an onscreen keyboard; oh boy, that would make me learn to touch type.
But the power of this kind of interface is awesome. I’m going for a lie-down to think about it.
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Categories : Cool Software
5
09
2008
Computer control is the silent part of ICT, just making things happen in the background. Wouldn’t it be fun to create one of these things to display messages? I found this vid on YouTube (sorry if it doesn’t show up inside your firewall).
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Categories : Cool Software, Cool Hardware, Tech
5
06
2008
M’colleague Mark Glover continues to work his ICT designing techno magic. I know I shouldn’t be overtly impressed by tech stuff these days, but every now and then Mark says”have you got 5 minutes” and I know this is going to be a journey of discovery for me into things that I might have known were possible but haven’t had time to try. Today was different; I had no idea the Welsh Wizard was going to come up with this one.
We’ve used No Limits Rollercoasters for a couple of years. It’s a great sim where you build a rollercoaster in a quasi-technical drawing environment, then you get to ride the fearsum beast that you created - and analyse where your passengers would have died due to excessive G force. We introduce a number of topics around it in Year 9; design and analysis; the use of ICT in society and how accurate simulators can save money; the shortcomings of simulators; writing letters/memos to theme park owners; designing leaflets/other advertising blurb including podcasts and vodcasts; costings spreadsheets using goal seek (et al) to find break-even points. And we have some great fun seeing what the students come up with in their rollercoaster designs.
But the great just got better. Since I introduced Wings 3D, Mark has been using his outstanding design skills to get students using it to make ’stuff’. His students won first, second and third with their artistic interpretation at the Shropshire Create IT! awards. I’m looking forward to the day when Second Life gets going around here, because our students will have a huge head start in designing prims in Wings. But I digress.
Today Mark showed me how he can create models in Wings and then import to No Limits. He’s got the techs to do the necessary adjustments to the permissions and locations of various files so students can insert their own models into their rollercoaster designs.
I watched in awe as he created a ghost in Fireworks, imported it to Wings then rendered it with UV mapping and created a 3D model to import to No Limits. Then he did the same with a dragon and a galleon he’d created previously.
So what’s the learning potential? No longer will students create beautiful models that they can admire only in Wings 3D. They will now be able to put them anywhere that there’s a need for 3D objects - I’m thinking games, scenery, creating their own landscapes (Mark’s a wizard in Bryce and Daz Studio). They’ll be visualising and creating their own artefacts in different packages, using the appropriate tools for the job without necessarily seeing any difference between one software package and another. That’s what I call ICT capability. It’s the future.
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Categories : 3D Modelling, Cool Software, Tech, Graphics, KS3